Game design Trainer

In parallel to my different activities, I sometimes give game design lessons in different schools. Teaching is an important step for any professional because it requires to formalize our knowledge and to be up to date in order to be able to transmit it. On the other side, the students bring a lot to the trainers with their new ideas or visions on the world. The courses I give deal mainly with points in game design.

Details

You will find below the list of establishments with the courses given.

The Open Design School

Video game industry: the development team, professional strategy, the market
Culture and research for game design: curiosity, types of games, genres of video games, genre study
Game ideas and prototypes: essential tools in game design, game concepts, first prototypes
Producing basics: systems development lifecycle, video game production, development stages, tools & plans
Advanced game design methods: RGD, game systems, core gameplays, AI, documents
Level design: theoretical aspects, design stages of a level, level building

L’École Multimédia

Video game design professions: focus on game, level & narrative design, differences and commonalities

Institut Artline

Essence of Game Design: overview on design steps, creativity methods, prototyping, testing and iterating. Focus on minimalist game boards, ambient games and highlighting the notions of concept, fun, cognitive load / depth of play and elegance.