
I’m focused on designing impressive game mechanics and contributing to immersive worlds.
Holding four degrees in Programming, Multimedia, Level Design & Game Design with professional experience at Ubisoft @Ubisoft as a game designer, I then created a complete five-year curriculum from scratch (Bachelor & Master level) in Game Design), where I met highly talented trainers and supervised student game projects as a creative lead.
I have a strong experience in rational / global design and remote working. I like to respect stage-gate-process in production, advocate for strong creative vision and player enjoyment. I am a RPG lover and design board games in my free time. I am currently looking for new game design opportunities!
Pokémons caught
Gamebooks owned
Black belt (Karate)
My skills
Creative Methods
Mind mapping
System Design
Rapid Prototyping
Game Documents
Game Engines
Design Pipelines
Leadership
Mentoring
Best practices sharing
Work experiences
Shipped projects

UBISOFT - O.zen
Wellness – Pedagogical
PC/Mobile
Release: Oct 15, 2015
O.zen is a wellness game based on the virtues of cardiac coherence to reduce stress. The player places a sensor on his finger and performs breathing activities in rhythm and thus controls their heart rate.
The game offers a progression system to the player where he can perform daily activities, exercises or mini-games.

UBISOFT - Assassin's Creed saga
Action-adventure
PC/PS4/Xbox 360
Release: 2009 & 2010
Assassin’s Creed is an action video game where the player embodies an agile and highly skilled in combat assassin. The gameplay emphasizes both action and stealth, requiring the player to carefully choose their approach to complete various missions.
The multiplayer version, Assassin’s Creed Brotherhood, offers competitive multiplayer matches where stealth remains crucial.
Mentoring

I have extensive experience in teaching, mentoring, and knowledge sharing, and supporting teams and partners. I am capable of managing multiple game productions simultaneously.
I collaborate with various higher education institutions specializing in game design, as both a mentor and jury member. Previously, I designed a five-year postgraduate degree program from scratch, at Artline Institute, covering both Bachelor’s and Master’s levels, links below.




Board games

I design board games for a variety of audiences, for audiences aged 8 and above. I participate in game design competitions and have frequently been nominated and selected as a finalist at FLIP and CLuBB. My prototypes, initially designed and playable remotely (Tabletop Simulator, Card Creator), are then presented at festivals and are available for publishing opportunities.


Early projects
Explore my early experiments in game development, built across various game engines such as Unreal Engine, Hammer, NeoAxis, and Virtools.
Some projects were also developed in C through low-level programming.
Software
Game Engines
Office
Prototyping
Game Documents
Collaboration
Game Development
They recommend me
Contact















