Ozen is a video game developed and published by Ubisoft and based on the virtues of cardiac coherence to reduce stress. The player places a sensor on his finger and performs respiratory activities in rhythm and thus controls his heart rate.
The game offers a progress log to the player where he can perform daily activities, exercises or mini-games. They can also be made on demand. During an activity, the player inhales and exhales, the bubble representing his breathing must remain in the blue of the curves.
Details
DEV id
Studio: Ubisoft Lille
Duration: 2.5 years
Platform: Mobile
CONTEXT
As a game designer, my missions were to conceptualize, experiment and specify the entire gameplay, in particular with rational game design techniques. This Ubisoft project was developed for several years in a studio located in Lille (France).
The development was carried out in parallel with another product, the sensor which is equipped on the finger and which was directly linked with the balancing of the game (sensitivity).
Missions:
→ Represented the Game Design pole and manage the other designer of the team.
→ Contributed to all core team’s meetings/decisions.
→ Defined the game structure and all game systems.
→ Managed the main progression curve and all rewards of the game.
→ Designed various mini games where the player’s breathing is the controller.
→ Wrote and organized Wiki documentation.
→ Used Microsoft Visio to represent all Game Interfaces.
→ Exchanged with narrative designers, graphists, sound designers and programmers about the different features to implement.
→ Used Jira tools to share needed improvements and detected bugs.
→ Exchanged with the debugging staff in Romania and other game certification contributors.

