Game Designer

Assassin’s Creed II is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the second major episode in the Assassin’s Creed series, and the sequel to Assassin’s Creed. It is often named as the favorite Assassin for the players.

The Assassin’s Creed II Web Battle was an Uplay service, which users could access by logging into their Ubisoft account. They could then battle with other users through five categories, which were “Overall,” “Fight and Kills,” “Navigation,” “Social” and “Villa.” From there, a challenge could be initiated by comparing one of their statistics in a category with the statistics of another.

Details

DEV id

Studio: Ubisoft Annecy

Duration: 3 months

Platform: PC

context

Ubisoft Annecy is renowned for working on multiplayer modes for Ubisoft’s parent company licenses. I joined the studio as part of Assassin’s Creed Brotherhood’s First Publishable Playable (FPP), knowing that Assassin’s Creed 2 was just released and still had live design needs. Fun fact, during the same period, my brother Jérémie Fleury (concept artist) also proposed the character design of the executioner for the multiplayer version and for the studio.

Missions:
→ Designed the Game to Web tools (Web Battle) for Assassin’s Creed 2: statistics comparison with friends.
→ Designed ranking system, achievements and goodies to unlock with the tool.
→ Designed and arranged the menus for a multiplayer game prototype: ergonomics, flow charts, critical paths, layouts.
→ Created the In-game score screens as well as the HUD layout.
→ Worked with the team under the Scrum framework.