In parallel to my different activities, I sometimes give game design lessons in different schools. Teaching is an important step for any professional because it requires to formalize our knowledge and to be up to date in order to be able to transmit it. On the other side, the students bring a lot to the trainers with their new ideas or visions on the world. The courses I give deal mainly with points in game design.
Details
You will find below the list of establishments with the courses given.
The Open Design School

→ Video game industry: the development team, professional strategy, the market
→ Culture and research for game design: curiosity, types of games, genres of video games, genre study
→ Game ideas and prototypes: essential tools in game design, game concepts, first prototypes
→ Producing basics: systems development lifecycle, video game production, development stages, tools & plans
→ Advanced game design methods: RGD, game systems, core gameplays, AI, documents
→ Level design: theoretical aspects, design stages of a level, level building
L’École Multimédia

→ Video game design professions: focus on game, level & narrative design, differences and commonalities
Institut Artline

→ Essence of Game Design: overview on design steps, creativity methods, prototyping, testing and iterating. Focus on minimalist game boards, ambient games and highlighting the notions of concept, fun, cognitive load / depth of play and elegance.

