Assassin’s Creed Brotherhood – Frontend flow



• Designed navigation systems, menu structures, and user flows for the Vertical Slice, ensuring clarity and consistency.
• Contributed to HUD design explorations, helping define the accessibility of gameplay information during play sessions.
• Produced interface wireframes, and design documentation using Confluence to support cross-disciplinary collaboration.
• Worked closely with designers, artists, programmers, and production teams to iterate on feature implementation.
• Participated in Agile development processes, contributing to sprint planning, backlog management and reviews.
• Acted as Scrum Master for the team, facilitating communication and supporting efficient delivery throughout production cycles.
• Contributed to feature validation and iterative improvements through regular playtests and feedback sessions.
Assassin’s Creed 2 – Games to Web / Web Battle


• Benchmarked core gameplay systems and player progression to identify meaningful challenges, objectives, and metrics to be tracked through the Games-to-Web platform.
• Designed reward structures and progression mechanics aimed at extending player engagement beyond the core game experience.
• Defined user experience flows, interface structures, and screen specifications for web-connected features and services.
• Produced functional design documentation and collaborated closely with programmers, and designers throughout production.
• Worked alongside the Creative Director to ensure consistency between the online experience and the Assassin’s Creed universe.




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